Office: 652 Salk Hall

Phone: 412-624-815


Lorin Grieve was awarded his PharmD from the University of Pittsburgh in 2014 with an additional Area of Concentration that focused on academic research.

The focus of his research was on the use of student-led study efforts to enhance learning in the pharmacy curriculum. Following this, he completed a postgraduate fellowship for Clinical Simulation at the VA Hospital in Pittsburgh.

During that time, he was contracted with the School of Pharmacy to lead the effort in redesigning the Drug Development 1 class from the standard didactic model to a more engaging game-like experience. He has since been brought on board to lead that class (now referred to as RxPedition) and to strengthen the collaboration between the School of Pharmacy and the School of Computer and Information Science.

Lorin believes that his years of experience designing games for entertainment purposes will allow him to apply gaming techniques to the classroom; gamifying the experience and increasing student engagement and motivation. In addition to games, his interests include ancient pharmacy practice and a well-made cup of coffee.

Cognitive Behaviorism, Educational Technology, Gamification, Application of VR/AR strategies to enhance learning.

- Estock, J. L., Curinga, H. K., Li, A., Grieve, L. B., & Brackney, C. R. (2016). Comparison of chest compression interruption times across 2 automated devices: a randomized, crossover simulation study. The American journal of emergency medicine, 34(1), 57-62.
- Wolf, C.*, Bott, S.*, Hernandez, I., & Grieve, L. B. (in press). Students and Stakeholders: Supplementing pharmacy education by investment gamification. The American Journal of Pharmacy Education, in press.
- Grieve LB, Berenbrok LA, Pater KS. Using Your VOICE(S): Adding Telephonic Communication to Pharmacy Education. Inov Pharm. 2017;8(2): Article 18.

-UPSOM Academy of Master Educators First Annual Med Ed Day, Featured Speaker, Embarking on an RxPedition: A Game of Drug Discovery
-RxPedition: Serious Game for Drug Discovery, EGBLC Competition, Oct 2016
-Applied Gaming in the Classroom: Making In-Person Sessions Gamified, AACP, July 2017