Lorin Grieve was awarded ver PharmD from the University of Pittsburgh in 2014 with an additional Area of Concentration that focused on academic research.

The focus of ver research was on the use of student-led study efforts to enhance learning in the pharmacy curriculum. Following this, ve completed a postgraduate fellowship for Clinical Simulation at the VA Hospital in Pittsburgh.

During that time, ve was contracted with the School of Pharmacy to lead the effort in redesigning the Drug Development 1 class from the standard didactic model to a more engaging game-like experience. Ve has since been brought on board to lead that class (now referred to as RxPedition) and to strengthen the collaboration between the School of Pharmacy and the School of Computer and Information Science.

Lorin believes that ver years of experience designing games for entertainment purposes will allow ver to apply gaming techniques to the classroom; gamifying the experience and increasing student engagement and motivation. In addition to games, ver interests include ancient pharmacy practice and a well-made cup of coffee.

Beyond pharmacy education, Dr. Grieve is passionate about care for LGBTQIA people, and actively working to promote diversity and inclusion throughout the campus and beyond. Ve teaches an elective on this topic and has been involved in several initiatives in the medical school related to promoting LGBTQIA care.

Dr. Grieve's pronouns are Ve/Ver/Verself, but also accepts She/Her or They/Them.

Cognitive Behaviorism, Educational Technology, Gamification, Application of VR/AR strategies to enhance learning.
LGBTQIA healthcare, diversity and inclusion, transition care and HRT.

- Estock, J. L., Curinga, H. K., Li, A., Grieve, L. B., & Brackney, C. R. (2016). Comparison of chest compression interruption times across 2 automated devices: a randomized, crossover simulation study. The American journal of emergency medicine, 34(1), 57-62.
- Wolf*, Collin, et al. "Investing in the Future Teaching about the Healthcare Industry through Gamification." American Journal of Pharmaceutical Education (2017): ajpe6422.
- Grieve LB, Berenbrok LA, Pater KS. Using Your VOICE(S): Adding Telephonic Communication to Pharmacy Education. Inov Pharm. 2017;8(2): Article 18. http://pubs.lib.umn.edu/innovations/vol8/iss2/18.

-Using Games and Simulations to Increase Diversity, Diversity Institute, May 2018
-Teaching with Simulations, Center for Teaching and Learning, March 2018
-Developing a Serious Game to Educate Adolescents about OTC Medication Safety. Nov 2017
-Keynote Address, Games 4 Health Game Jam, October 2017
-Applied Gaming in the Classroom: Making In-Person Sessions Gamified,
-UPSOM Academy of Master Educators First Annual Med Ed Day, Featured Speaker, Embarking on an RxPedition: A Game of Drug Discovery
-RxPedition: Serious Game for Drug Discovery, EGBLC Competition, Oct 2016

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